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Jessie & Sarah
One Minor Opening
1m – 2m: inverted minor
1m – 2H: mixed raise or 16+ HCP balanced
1m – 2S: reverse flannery, Inv. 9–11 HCP
1m – 1NT
2NT: artificial GF. 3C asking. 3NT=18–19; o.w. Shortness
1C Opening
1D
4+ D, deny M if < GF.
1M = 1H/S: 4+ M
2M: 12–14 HCP, 4 M or minimum 3 M with shortness. Responder uses Spiral to check.
3M: 15–17 HCP, 4 M with or without shortness
3M+1: asking. 4-level response showing:
3M+2: Void in m or M, relay to ask. Then 2-level resp to show void in om or oM
3M+3: Singleton in om
3M+4: Singleton in oM
4M: No shortness
2NT: 18–19 HCP, may have 4 M
3C: Wolff signoff
3D: is GF checkback
4M: Shape hand, to play < 16 HCP
(3/4) oM or 4om: Splinter
4m: 16+ HCP, 6 m + 4 M
1m 1S – 3H: splinter in H, inv. 1C 1H – ? 1S: does not promise unbalanced 1NT: denies 4 S 1NT: 6–10 HCP, balanced. 2NT: artificial GF 3C: asking 3NT: 18–19 HCP 3D: long C, singleton in D (om) 3H/S: long C, singleton in H/S 2D/H/S: reverse 54 3D/H/S: 6 C + 5 D/H/S, GF 3NT: long c, to play 2C: Inv+ (10+ HCP), 5+ C, force to 3C 2D/H/S: 5C + 4D/H/S 2NT: Forcing one round (incl 18–19 bal) 3X: shortness (<15 HCP) 3C: Min. Unbalanced. 3D/H/S: Splinter, non-minimal 4C: Optional minorwood 4D/H/S: Excluded RKC 2D*: Reverse flannery (S5+H4+, S≥H). Weak < 8 HCP. 2H*: Mixed raise 7–9 HCP in C (caseA) OR 15+ balanced hand (caseB), both deny M 1C 2H* – ? 2S*: Asking (unbalanced) 3C: Mixed raise in C (caseA) 2NT: 16+ HCP, balanced, GF 3C: 6+ C, slam interest 3D/H/S: shortness 2NT: 12–14 HCP, balanced. Pass or 3C (caseA) 3NT/4NT (caseB) 3D/H/S: 6 C + 5 D/H/S. GF 3NT: 18–19 balanced. 4C: Optional minorwood 2S*: Reverse flannery (S≥H). Shape Inv. 2NT: Inv. 11–12, balanced, deny M 3C: NF 3X: shortness 3C: Weak raise 3D/H/S: Splinter in C (15–17 HCP) 3NT: 13–15 HCP, balanced, deny M
1m 1S – 3H: splinter in H, inv. 1C 1H – ? 1S: does not promise unbalanced 1NT: denies 4 S 1NT: 6–10 HCP, balanced. 2NT: artificial GF 3C: asking 3NT: 18–19 HCP 3D: long C, singleton in D (om) 3H/S: long C, singleton in H/S 2D/H/S: reverse 54 3D/H/S: 6 C + 5 D/H/S, GF 3NT: long c, to play 2C: Inv+ (10+ HCP), 5+ C, force to 3C 2D/H/S: 5C + 4D/H/S 2NT: Forcing one round (incl 18–19 bal) 3X: shortness (<15 HCP) 3C: Min. Unbalanced. 3D/H/S: Splinter, non-minimal 4C: Optional minorwood 4D/H/S: Excluded RKC 2D*: Reverse flannery (S5+H4+, S≥H). Weak < 8 HCP. 2H*: Mixed raise 7–9 HCP in C (caseA) OR 15+ balanced hand (caseB), both deny M 1C 2H* – ? 2S*: Asking (unbalanced) 3C: Mixed raise in C (caseA) 2NT: 16+ HCP, balanced, GF 3C: 6+ C, slam interest 3D/H/S: shortness 2NT: 12–14 HCP, balanced. Pass or 3C (caseA) 3NT/4NT (caseB) 3D/H/S: 6 C + 5 D/H/S. GF 3NT: 18–19 balanced. 4C: Optional minorwood 2S*: Reverse flannery (S≥H). Shape Inv. 2NT: Inv. 11–12, balanced, deny M 3C: NF 3X: shortness 3C: Weak raise 3D/H/S: Splinter in C (15–17 HCP) 3NT: 13–15 HCP, balanced, deny M
1D Opening
1M = 1H/S: 4+ M. Similar to 1C 1M. Spiral
1D 1H – 1S does not promise unbalanced
1NT: 6–10 HCP, balanced.
2NT: artificial GF
3C: asking
3D: 5D4C
3H/S/NT: long D, singleton in H/S/C
3NT: 18–19 HCP
3C: GF 5–5
2C: GF (default 5 C)
1D 2C – ?
2D: 5+ D
2H/S: 4 H/S, deny 5 D
2NT: Balanced
3C: 4+ C
3D: Good D, good hand
3H/S: C fit, splinter
2D: Inv+ (10+ HCP), 4/5+ D, force to 3D
2H/S/3C: 5 D + 4 H/S/C
2NT: Forcing one round (incl 18–19 bal)
3X: shortness
3D: Min.
3H/S/4C: Splinter, non-minimal
4D: Optional Minorwood
4H/S/5C: Excluded RKC
2H*: Mixed raise 7–9 HCP in D (caseA) OR 15+ balanced hand (caseB), both deny M
1D 2H* – ?
2S*: Asking (unbalanced)
3D: Mixed raise in D (caseA)
2NT: 16+ HCP, balanced, GF
3D: 6+ D, slam interest
3C/H/S: shortness
2NT: 12–14 HCP, balanced.
Pass or 3D (caseA)
3NT/4NT (caseB)
3C: 5 C + 5 D GF
3H/S: 6 D + 5 H/S. GF
3NT: 18–19 balanced.
4D: Optional minorwood
2S*: Reverse flannery (S≥H) 9–11 HCP Inv.
2NT: Inv. 11–12, balanced, deny M
3C: 2nd suit, NF
3D: to play, NF
3M: shortness, GF
4C: 5–5, slam interest
3D: Weak raise
3H/S: Splinter in D
3NT: 13–15 HCP, balanced, deny M
Spiral
1m – pass – 1M – pass
2M – pass –
2M+1* asking; all 4 M invitations go through 2M+1)
1st step (2M+2): 3 M + shortness in om.
2nd step (2M+3): 3 M + shortness in oM.
3M-1 (=2M+4): 4 M support, non-min
3M: 4 M support, min
3NT: 4333, 4 M, max
4m: 6 m + 4 M
4om/(3/4)oM: 4 M, shortness
4M: 4 M, max, to play
3X helper suit with 5 M
3m/3M GF with 5 M
Reverse
Good 16+, 5-4 or 4441
The cheapest 2NT or the 4th suit is kind of Lebensohl. Then show an NF hand.
Any bids after 2NT/4th suit are GF.
1C – 1S – 2H – ? 2NT*: relay to 3C, then show an NF hand
All other biddings incl 2S are GF
1C – 1S – 2D – ? 2H*: relay to 2NT, then show an NF hand
All other biddings incl 2S are GF
1C – 1H – 2D – ? 2S*: relay to 2NT, then show an NF hand
All other biddings incl 2H are GF
XYZ
1X 1Y
1NT ?
2C: relay to 2D, then pass to show weak D or bid to invite
2D: GF. Opener clarify M holding from low to high
2Y: NF
2Z (Z > Y): new suit, GF (e.g., 1C 1D // 1NT 2H/S showing 5 D + 4 H/S)
2NT: relay to 3C, then pass to show weak C
3X: X fit, GF
3Y: single Y suit, GF
3Z (Z < Y): new suit, GF (e.g., 1C 1H // 1NT 3D: showing 5 H + 4 D)
3Z (Z > Y): self-splinter, long Y suit, GF (e.g., 1C 1H // 1NT 3S: H suit + short S)
1X 1Y – 1S – ? 2C/2D/2NT etc. same as above
3S: GF
1C 1D – 1H – ?
2C/2D/2NT etc. same as above
1S: forcing one round (flawed 1NT: no S stopper or not good to declare). < Inv.
1NT: natural
2S: GF 5 D + 4 S
Interference over 1m
1m (Dbl) ?
2m: 4 support
2/3 om: inv+
2H/2S: weak, 6+
2NT: m support weak (4–6)
3m: mixed raise (7–10)
1M forcing 1 round, as if it's non-forcing. Later 2-way check back system on
One Major Opening
1H Opening
1S: 4+ S, forcing. Opener's 2NT is Artificial GF.
2NT: Art. GF
3C: Asking
3D: 5 H + 4 D
3H: 5 H + 4 C
3S: 5 H + 3 S
4C/D: 6+ H, cuebid, deny 3 S
3NT: 18–19 HCP, balanced
4H: 6+ H, No extra
3D: 7–9 HCP, 6+ good suit
3S: 4 S, 15–17 HCP
4H: <18 HCP, long H
1NT: Semi-forcing.
pass: 5332. 12 HCP
2C/D: 2/3-card. 12–17 HCP
2H: 6 H, 12–15 HCP. Could be 4522 with good 5 H
2S: Reverse. 4 S + 5 H
2NT: Artificial GF
3C: Asking
3D: 5 H + 4 D
3H: 5 H + 4 C
3S/4C/D: 6+ H, cuebid
3NT: 18–19 HCP, balanced
4H: 6+ H, No extra
3D: 7–9 HCP, 6+ good suit
3C/D: 18+ HCP, GF, 5 H + 5 C/D
3H: 16–18 HCP, 6+ good suit
3NT: 16–18 HCP, 6+ solid H
2C: 2+ C, general GF
2H: 6 H
2NT: Waiting
3H: Semi-solid H. Partner can raise with singleton
2D: 5+ D, GF
2H: 3+ H, constructive raise 8–10 HCP
2S: 4 H + 5 S, fitshowing GF
2NT*: 4 H, Inv+
3C: 16+
3D asking. Response in BLMH: 3H=bal; 3S=C short; 3NT=D short; 4C=oM short
3D: Accept inv., more to show.
3H asking. Response in BLMH: 3S=bal; 3NT=C short; 4C=D short; 4D=oM short
3H: Minimum. Do not accept inv.
3S/4C/D: 2nd suit. Source of tricks.
3NT: 18–19 HCP, balanced
4H: No extra. No shortness
After interference: 1M pass 2NT*
X: shortness
pass: no control, non-min
Bid: control + cuebid
3M: not accept inv.
1M – pass – 2NT – pass – 3C/D – pass – 3D/H – X
(XX, Pass) show the first two levels in response (D0P1)
3C/D: Natural, Inv., usually no fit in H
3H: Vul: mixed raise
Non-vul: preemptive
3S: S, weak
3NT: Splinter in S (oM)
4C/D: Splinter in C/D
4S: To play
1S Opening
1NT: Semi-forcing. Mostly same as 1H 1NT.
2C: 2+-card
2D/H: 4-card suit. 12–17 HCP
2NT: Artificial GF
1S – 1NT – 2NT – ?
3C: Asking
3D/H: 5 S + 4 D/H
3S: 5 S + 4 C
4C/D/H: 6+ S, cuebid
3NT: 18–19 HCP, balanced
4S: 6+ S, No extra
3D/H: 7–9 HCP, 6+ good suit
3C/D/H: 18+ HCP, GF, 5 S + 5 C/D/H or 4 with shortness
2C: 2+ C, general GF
2D/H: 5+ D/H, GF
2S: 3+ S, constructive raise 8–10 HCP
2NT*: 4 S, Inv+. Similar to 1H 2NT
3C/D/H: Natural, Inv., usually no fit in S
3S: Vul: mixed raise
Non-vul: preemptive
3NT: Splinter in H (oM)
4C/D: Splinter in C/D
4H: To play
3rd / 4th Seat Opening
pass – pass – 1M – pass – ?
2C*: Reverse Drury. 3+ card support. Inv.
2D: Normal opening. Any new suit afterwards is Inv.
2M: Light opening
New suit: GF. Slam interest
4M: To play
2NT: 4+ card support with singleton
3C asking. Response in LMH: 3D=C shortness; 3H=D shortness; 3S=oM shortness
Interference over 1M
After 1M overcall, 2NT always shows 4 card support, Inv+.
3M after overcall: preemptive (Non-vul) / mixed raise (Vul).
3M after X: weak; mixed raise if jump oM.
Cuebid opp's suit = 3 card support, Inv+
Jump cuebid = Splinter
Jump new suit = fit-showing
Dbl jump new suit = splinter
New suits force 1 round.
1H (X) ?
XX: 10+ HCP, no fit. Tend to penalize. New suit after XX is GF.
1NT/2C: C/D suit. 6+ HCP. < GF. Partner bids as if non-forcing.
2D: 3 hearts support. Constructive. 8+ HCP. Unlimited
2H: Weak raise. 0–7 HCP
2S: Mixed raise. 7–9 HCP. 4 hearts support.
2NT: Limited raise. 10+ HCP. 4 hearts support
3C/D: 4 H, fit-showing
3H: Preemptive
3NT/4C/D: Splinter in S/C/D
1S (X) ?
XX: 10+ HCP, no fit. Tend to penalize. New suit after XX is GF.
1NT/2C/D: C/D/H suit. 6+ HCP. < GF. Partner bids as if non-forcing.
2H: 3 hearts support. Constructive. 8+ HCP. Unlimited
2S: Weak raise. 0–7 HCP
3H: Mixed raise. 7–9 HCP. 4 hearts support.
2NT: Limited raise. 10+ HCP. 4 hearts support
3C/D: 4 H, fit-showing
3S: Preemptive
3NT/4C/D: Splinter in H/C/D
1H (2H) ?
2S: Forcing raise in H
2NT: C suit, Inv+
3C: D suit, Inv+
3D: Limited raise. 3+ H
3H: Competitive raise
1S (2S) ?
2NT: C suit, Inv+
3C: D suit, Inv+
3D: Forcing raise in S
3H: Limited raise. 3+ S
3S: Competitive raise
1M (2NT) ? — HHLL
1H (2NT) ?
3C: H fit, limit raise or better
3D: Spades, GF
3H: Competitive raise
3S: Spades, Inv.
1S (2NT) ?
3C: Hearts, GF
3D: S fit, limit raise or better
3H: Hearts, Inv.
3S: Competitive raise
NoTrump Openings
1NT Opening — 15–17 HCP
2C: Stayman
2D: No 4 M
2H: Garbage stayman. 4/5 H + 4 S. Opener corrects to 2S with 2 H and 3 S
2S: 5 S, unbalanced Inv.
2NT is max without S fit. Responder can continue 2nd suit
3S is inv. with S fit.
2NT: Inv
3C/D: 5+ C/D, GF
3H/S: Smolen 4M5+oM, GF
4C: Gerber (04)123
4D/H: Transfer to H/S
4NT: Quantitative
2H: 4 H
2S: 5 S, unbalanced inv.
2NT: 4 S, Inv.
3C/D: 5+ C/D, GF
3S: 44 majors
3NT: no fit
Others: cuebids in 2nd suit
3H: 4 H, Inv.
3S*: 4 H, shortness somewhere. 3NT ask. Response in LMH
4C: 4 H, quantitative. Then 4D is last train.
4D: RKC in H: (14)(30)(2)(2+)
4NT: Quantitative with 4 S.
2S: 4 S
3H*: 4 S, shortness somewhere. 3S ask. Response in LMH
4C: 4 S, quantitative.
4D: RKC in S: (14)(30)(2)(2+)
4NT: Quantitative.
2D: Transfer to H
2S (2M+1): Superaccept, max, 4+ support
2NT (for S)/3C: 2nd suit
3D (3M-1): re-transfer
4X (3S): shortness
3H: Nuisance superaccept (non-max, good shape, 4+ support)
1NT / 2D / 2H / 2S = 54 Inv. 1NT / 2D / 2H / 4H = mild slam interest, bal.
2H: Transfer to S
2NT (2M+1): Superaccept, max, 4+ support
3C/D: 2nd suit
3H (3M-1): re-transfer
4X: shortness
3S: Nuisance superaccept (non-max, good shape, 4+ support)
1NT / 2H / 2S / 3H = 55 GF
1NT / 2H / 2S / 4S = mild slam interest, bal.
2S: Range asking or 6+ C
2NT: Min
3C: C, to play
3D/H/S: Shortness
4C: Optional minorwood
3C: Max. Same as above.
2NT: D (any strength), or D+C (usually weak)
3C: Better C than D
3D: D, to play
3H/S/4C: Shortness, a single D suit GF
3NT: 6+ D, mild slam interest (14–15 HCP)
4D: 6+ D, optional minorwood
3D: Better D than C. Same as above.
3C: Least-Info Puppet Stayman
3D: No 5 M
3H/S: 4 oM
3NT: To play
4m: Minor suit, optional minorwood
3H/S: 5 card H/S
3/4 oM: Set trump, slam interest
3NT: To play
4m: Minor suit, optional minorwood
3D: 5–5 minors, GF
3H/S: C/D fit
3NT: No fit
4C/D: Good C/D fit, shortness
3H: 31(54), GF
3NT: to play
4m: 4 card support
4H (singleton): max, ask partner to bid longer minor
4S: C KC
4NT: D KC
4S: to play
4NT: min, ask partner to bid longer minor
3S: 13(54), GF
3NT: to play
4m: 4 card support
4H: to play
4S (singleton): max, ask longer minor
4NT: 2-suit KC (14)(03)(2+0Q)(2+1Q)(2+2Q)
4NT: min, ask partner to bid longer minor
3NT: To play
4C: Gerber: (04)-1-2-3
4D/H: Texas transfer to H/S
4S: Pick a minor < 8 HCP. 65+
4NT: Quantitative
5C/D: To play
2NT Opening — 20–21 HCP
3C: Muppet Stayman
3D: One or two 4-card major
3H/S: 4 card oM
4D: Both Majors
3H: No 4 or 5 card major
3S: 5 S + 4 H GF
3S: 5 S
3NT: 5 H
4C: H fit, slam interest
4D: Transfer to 4H
4H/S: No H fit, C/D suit
3D/H: Transfer H/S suit
2NT – p – 3D – p – 3H – p – 3S: 5 H + 4 S
2NT – p – 3H – p – 3S – p – 4H: 5 H + 5 S
3S: Minor suit, slam interest. Relay to 3NT, then:
4C/D: Single C/D suit. Optional minorwood
4H/S: Shortness. Both minors. 4NT/5C/5D: to play
3NT Opening — Gambling
A single 7+ card suit with AKQJ
4C: Pass or correct
4D: Ask singleton
4H/S: H/S singleton
4NT: No singleton
5C/D: Other minor singleton
4H/S/5D: To play
4NT/5NT: Bid slam with 8 card suit
Interference After Opener
1NT (2C) ?
If (2C) = two majors:
X: defensive, tend to penalize
2D: to play
2H/2S: C/D, inv+
3C/3D: C/D, weak
2NT: minors, competitive+
3H/3S: shortness (usually minors) GF
If (2C) = other artificial, or C suit: X: stayman
System on
1NT (2D) ?
If (2D) = an unspecific suit: X: values
Pass then X: negative
Lebensohl on.
If (2D) = two majors, see 1NT (2C).
1NT (2M) ? — (2M) is a real suit. Lebensohl.
X: negative
2S (if M=H): sign off
3S (if M=H): GF
3C/D/(3H if M=S): GF
2NT forces partner to bid 3C
pass: long C, weak
3C/D/(3H if M=S): sign-off
3S (if M=H): invitational
3M: 4 card oM, GF, no stopper
3NT: 4 card oM, GF, with stopper
3M: shortness, GF, minors
3NT: to play. half-stopper+
4D/H: Texas Transfer (off when opp compete at 3D or above)
1NT (Dbl) ?
If (Dbl) = penalty: System on
XX: force pd to bid 2C; usually have one minor
pass: to play
If (Dbl) = artificial: System on
XX: show values
Interference After Responder
After Stayman — Opponent doubles 2C (assuming club lead directing)
1NT (p) 2C (X) – ?
2M: has stopper in clubs. Ignore X, system on.
Pass: No stopper in C. Major holding unknown.
1NT (p) 2C (X) – pass (p) – ?
2D: 3-suit garbage Stayman. Opener bids major if having one
2H: 2-suit garbage stayman (H+S)
2S: 5 spades unbalanced inv.
3H/S: Smolen
XX: re-stayman. Invitational+
1NT (p) 2C (X) – pass (3C) – ?
X: stayman. Invitational+
3D: 5 S, unbalanced Inv.
3H/S: Smolen
After Transfer — 1NT (p) 2D/H (X): ?
Pass: 2-card in responder's M
2H/2S: 3-card support
XX: 3-card support, Max
1NT (p) 2D/H/S (X) – pass (p) – ?
XX: re-transfer. New suit after XX is forcing.
New suit directly: competitive
2C Opening
2D: Positive, waiting. Min is K&J
2H*: Relay to 2S. Then transfer Kokish
2NT: 25+ HCP. Response same as 2NT opening
3C: 5 H + 4 D
3D: good D fit
3H: good H fit
3D: 6 H
3H: good H fit, like non-serious
3S/4C/D: H fit, cuebid
3H: 5 H + 4 S
3S: good S fit
4C/D: good H fit, cuebid
3S: 5 H + 4 C
Responder can break relay: 2NT/3C/D = C/D/S
3H = C+D
2S/3C/3D: Single suit
2NT: 22–24 HCP. Same as 2NT opening
3H/S: 4 H/S + 5 D
2H: Busted hand, max is 2 Q's
2NT: 22–24 HCP. Same as 2NT opening
3NT: 25+ HCP
4C: Stayman
4D/H: Transfer
2S/3C/3D: 6-card suit with 2 of AKQ
NT Overcall
Direct Seat:
(1X) 1NT: 15–18 HCP with X stopper
(1X) 1NT (pass) ? system on
(2X) 2NT (pass) ?
3C: Regular stayman
3D/3H: Transfer
4D/H: Texas Transfer
Balanced Seat:
(1m) pass (pass) ?
1NT: 11–14 HCP
X and then NT: 15–17 HCP
2NT: 18–20 HCP
(1m) pass (pass) 1NT: System on
(2X) pass (pass) 2NT: Regular Stayman, same system as (2X) 2NT
Slam Conventions
Optional Minorwood
4m: optional minorwood in the bidding suit m
Response: 4m+1: no interest; then 14 – 30 – 2w/oQ – 2w/Q
If response shows trump Q: +1 level is specific king asking
If response does not show trump Q: +1 level is trump Q asking; +2 level is specific king asking
Applies in the following sequences:
1m – 2m/(2m+2) – 4m
1m – 2m – 2NT/3m – 4m*
1NT – 2S – 2NT/3C – 4C*
1NT – 2NT – 3C/3D – 4D*
2NT – 3S* – 3NT – 4m*
Convention Overcalls & Two-Suit Overcalls
(1M) 2M = m + oM (1M) 2NT = minors (2M) 4m = m + oM (3M) 4m = m + oM
(1M) P (2M) 4m = m + oM (1M) P (3M) 4m = m + oM
(1m) 2m = Majors (1m) 2NT = two lower suits
(2D) 3D = Majors (3D) 4D = Majors (2D/3D) 4C = C + M (partner bids 4D to ask)
(3C) 4C = Majors (3C) 4D = D + M (partner bids 4H as p/c)
Continuations
(1M) 2M (p) ? — 2M shows 5 oM + 5 m
2NT: Ask minor
3C: Pass or correct
3D: Good fit in oM
2/3 oM: To play
(1m) 2m (p) ? — 2m shows 5–5 majors
2D/H/S: To play
3H/S: Mixed raise
3C/D: Good fit in H/S
2NT: Asking range and shape. Inv+
3C: 5–5 min
3D: 5–5 max
3H: 5 S + 6 H max
3S: 6 S + 5 H max
(1M) 2NT (p) ?
3C/D: To play
3H: Good fit in C
4C: to play
3S: Good fit in D
4D: to play
Curly Cuebid
(1m) X (1H) ?
Jumps are preemptive
2m (low cue) = good hand with om
2H (high cue) = good hand with S
X = hearts, constructive+
(1m) X (1S) ?
Jumps are preemptive
2m (low cue) = good hand with H
2S (high cue) = good hand with om
X = spades, constructive+
(1H) X (1S) ?
Jumps are preemptive
2H (low cue) = good hand with C
2S (high cue) = good hand with D
X = spades, constructive+
Curly cuebid also applies in (1x) P (1y) X (p) ?
(1NT) ?
X: Show values 16+ HCP
2C: Two majors (54)
2D: Pick a major
2H/S: To play
3H/S: Competitive
2NT: All invitations go through 2NT
3C: 5–4 or 4–5 min
3D: bid your 5 card suit
3H: 4 H, to play
3S: 4 S, to play
3D: 5–5 min
3H: 4 S + 5 H, max
3S: 5 S + 4 H, max
3NT: 5–5 max
2D: One major
2H/S: 5 H/S + 4+ m
3C: Pass or correct
3D: Good raise in M
3H/S: Competitive
2NT: Constructive+
3C/D: C/D, min
3H/S: C/D, max
2NT: Two minors
3C/D: Single C/D suit
(1C Precision) CRASH + Transfer
(1C) ?
X: 2 suits of the same color (red HD or black SC)
1D: H
1H: S
1S: 2 suits of the same rank (majors or minors)
1NT: 2 suits of the same shape (rounded HC or pointed SD)
2X: Natural
(1C) p (1D) ?
X: 2 suits of the same color (red HD or black SC)
1H: H
1S: S
1NT: 2 suits of the same rank (majors or minors)
2C: 2 suits of the same shape (rounded HC or pointed SD)
2X: Natural
(2D Flannery) Defense
(2D): 5 H + 4 S
X: 16+
2H: Takeout.
2S/3C/3D: Natural
2NT: Minors
(2D Multi) Defense
2D = any major preempt
(2D) ?
pass: After figuring out the opponent's suit, treat it as a 2M opening.
X: takeout
2NT: minors
4m: leaping michael
X: 13–15 Balanced. Or bid suit afterwards to show 16+ HCP
2H/S: 5 card natural
2NT: 15+–18 HCP, bal. Strong NT
3H/S: 6 card suit, good hand.