No matching content found.
One Minor Opening
1m – 2m: inverted minor
1m – 2H: mixed raise or 16+ HCP balanced
1m – 2S: reverse flannery, Inv. 9–11 HCP
1m – 1NT
2NT: artificial GF. 3C asking. 3NT=18–19; o.w. Shortness
1C Opening
1D
4+ D, deny M if < GF.
1M = 1H/S
4+ M
2M
12–14 HCP, 4 M or minimum 3 M with shortness. Responder uses Spiral to check.
3M
15–17 HCP, 4 M with or without shortness
3M+1: asking. 4-level response showing:
1. Void in m or M, relay to ask. Then 2-level resp to show void in om or oM
2. Singleton in om
3. Singleton in oM
4. No shortness
2NT
18–19 HCP, may have 4 M
3C is Wolff signoff
3D is GF checkback
4M
Shape hand, to play < 16 HCP
(3/4) oM or 4om
Splinter
4m
16+ HCP, 6 m + 4 M
1m 1S – 3H: splinter in H, inv.
1C 1H – ? 1S: does not promise unbalanced
1NT: denies 4 S
1NT
6–10 HCP, balanced.
2NT: artificial GF
3C: asking
3NT: 18–19 HCP
3D: long C, singleton in D (om)
3H/S: long C, singleton in H/S
2D/H/S: reverse 54
3D/H/S: 6 C + 5 D/H/S, GF
3NT: 18–19 HCP
2C
Inv+ (10+ HCP), 5+ C, force to 3C
2D/H/S
5C + 4D/H/S
2NT
Forcing one round (incl 18–19 bal)
3X: shortness (<15 HCP)
3C
Min. Unbalanced.
3D/H/S
Splinter, non-minimal
4C
Optional minorwood
4D/H/S
Excluded RKC
2D*
Reverse flannery (S5+H4+, S≥H). Weak < 8 HCP.
2H*
Mixed raise 7–9 HCP in C (caseA) OR 15+ balanced hand (caseB), both deny M
1C 2H* – ?
2S*
Asking (unbalanced)
3C
Mixed raise in C (caseA)
2NT
16+ HCP, balanced, GF
3C: 6+ C, slam interest
3D/H/S: shortness
2NT
12–14 HCP, balanced.
Pass or 3C (caseA)
3NT/4NT (caseB)
3D/H/S
6 C + 5 D/H/S. GF
3NT
18–19 balanced.
4C
Optional minorwood
2S*
Reverse flannery (S≥H). Shape Inv.
2NT
Inv. 11–12, balanced, deny M
3C: NF
3X: shortness
3C
Weak raise
3D/H/S
Splinter in C (15–17 HCP)
3NT
13–15 HCP, balanced, deny M
1D Opening
1M = 1H/S
4+ M. Similar to 1C 1M. Spiral
1D 1H – 1S does not promise unbalanced
1NT
6–10 HCP, balanced.
2NT: artificial GF
3C: asking
3D: 5D4C
3H/S/NT: long D, singleton in H/S/C
3C: GF 5–5
3NT: 18–19 HCP
2C
GF (default 5 C)
1D 2C – ?
2D5+ D
2H/S4 H/S, deny 5 D
2NTBalanced
3C4+ C
3DGood D, good hand
3H/SC fit, splinter
2D
Inv+ (10+ HCP), 4/5+ D, force to 3D
2H/S/3C5 D + 4 H/S/C
2NT
Forcing one round (incl 18–19 bal)
3X: shortness
3DMin.
3H/S/4CSplinter, non-minimal
4DOptional Minorwood
4H/S/5CExcluded RKC
2H*
Mixed raise 7–9 HCP in D (caseA) OR 15+ balanced hand (caseB), both deny M
1D 2H* – ?
2S*
Asking (unbalanced)
3DMixed raise in D (caseA)
2NT
16+ HCP, balanced, GF
3D: 6+ D, slam interest
3C/H/S: shortness
2NT
12–14 HCP, balanced.
Pass or 3D (caseA)
3NT/4NT (caseB)
3C5 C + 5 D GF
3H/S6 D + 5 H/S. GF
3NT18–19 balanced.
4DOptional minorwood
2S*
Reverse flannery (S≥H) 9–11 HCP Inv.
2NT
Inv. 11–12, balanced, deny M
3C: 2nd suit, NF
3D: to play, NF
3M: shortness, GF
4C: 5–5, slam interest
3DWeak raise
3H/SSplinter in D
3NT13–15 HCP, balanced, deny M
Spiral
1m – pass – 1M – pass
2M – pass – 2M+1* (asking; all 4 M invitations go through 2M+1)
1st step (2M+2): 3 M + shortness in om.
2nd step (2M+3): 3 M + shortness in oM.
3M-1 (=2M+4): 4 M support, non-min
3M: 4 M support, min
3NT: 4333, 4 M, max
4m: 6 m + 4 M
4om/(3/4)oM: 4 M, shortness
4M: 4 M, max, to play
3X – helper suit with 5 M
3m/3M – GF with 5 M
Reverse
Good 16+, 5-4 or 4441
The cheapest 2NT or the 4th suit is kind of Lebensohl. Then show an NF hand.
Any bids after 2NT/4th suit are GF.
1C – 1S – 2H – ? 2NT*: relay to 3C, then show an NF hand
All other biddings incl 2S are GF
1C – 1S – 2D – ? 2H*: relay to 2NT, then show an NF hand
All other biddings incl 2S are GF
1C – 1H – 2D – ? 2S*: relay to 2NT, then show an NF hand
All other biddings incl 2H are GF
XYZ
1X 1Y
1NT ?
2C: relay to 2D, then pass to show weak D or bid to invite
2D: GF. Opener clarify M holding from low to high
2Y: NF
2Z (Z > Y): new suit, GF (e.g., 1C 1D // 1NT 2H/S showing 5 D + 4 H/S)
2NT: relay to 3C, then pass to show weak C
3X: X fit, GF
3Y: single Y suit, GF
3Z (Z < Y): new suit, GF (e.g., 1C 1H // 1NT 3D: showing 5 H + 4 D)
3Z (Z > Y): self-splinter, long Y suit, GF (e.g., 1C 1H // 1NT 3S: H suit + short S)
1X 1Y – 1S – ? 2C/2D/2NT etc. same as above
3S: GF
1C 1D – 1H – ?
2C/2D/2NT etc. same as above
1S: forcing one round (flawed 1NT: no S stopper or not good to declare). < Inv.
1NT: natural
2S: GF 5 D + 4 S
Interference over 1m
1m (Dbl) ?
2m: 4 support
2/3 om: inv+
2H/2S: weak, 6+
2NT: m support weak (4–6)
3m: mixed raise (7–10)
1M forcing 1 round, as if it's non-forcing. Later 2-way check back system on
One Major Opening
1H Opening
1S
4+ S, forcing. Opener's 2NT is Artificial GF.
2NT
Art. GF
3C
Asking
3D5 H + 4 D
3H5 H + 4 C
3S5 H + 3 S
4C/D6+ H, cuebid, deny 3 S
3NT18–19 HCP, balanced
4H6+ H, No extra
3D
7–9 HCP, 6+ good suit
3S4 S, 15–17 HCP
4H<18 HCP, long H
1NT
Semi-forcing.
pass5332. 12 HCP
2C/D2/3-card. 12–17 HCP
2H6 H, 12–15 HCP. Could be 4522 with good 5 H
2SReverse. 4 S + 5 H
2NT
Artificial GF
3C
Asking
3D5 H + 4 D
3H5 H + 4 C
3S/4C/D6+ H, cuebid
3NT18–19 HCP, balanced
4H6+ H, No extra
3D7–9 HCP, 6+ good suit
3C/D18+ HCP, GF, 5 H + 5 C/D
3H16–18 HCP, 6+ good suit
3NT16–18 HCP, 6+ solid H
2C
2+ C, general GF
2H6 H
2NTWaiting
3HSemi-solid H. Partner can raise with singleton
2D5+ D, GF
2H3+ H, constructive raise 8–10 HCP
2S4 H + 5 S, fitshowing GF
2NT*
4 H, Inv+
3C
16+
3D asking. Response in BLMH: 3H=bal; 3S=C short; 3NT=D short; 4C=oM short
3D
Accept inv., more to show.
3H asking. Response in BLMH: 3S=bal; 3NT=C short; 4C=D short; 4D=oM short
3HMinimum. Do not accept inv.
3S/4C/D2nd suit. Source of tricks.
3NT18–19 HCP, balanced
4HNo extra. No shortness
After interference: 1M pass 2NT*
X: shortness
pass: no control, non-min
Bid: control + cuebid
3M: not accept inv.
1M – pass – 2NT – pass – 3C/D – pass – 3D/H – X
(XX, Pass) show the first two levels in response (D0P1)
3C/DNatural, Inv., usually no fit in H
3HVul: mixed raise
Non-vul: preemptive
3SS, weak
3NTSplinter in S (oM)
4C/DSplinter in C/D
4STo play
1S Opening
1NT
Semi-forcing. Mostly same as 1H 1NT.
2C2+-card
2D/H4-card suit. 12–17 HCP
2NT
Artificial GF
1S – 1NT – 2NT – ?
3C
Asking
3D/H5 S + 4 D/H
3S5 S + 4 C
4C/D/H6+ S, cuebid
3NT18–19 HCP, balanced
4S6+ S, No extra
3D/H7–9 HCP, 6+ good suit
3C/D/H18+ HCP, GF, 5 S + 5 C/D/H or 4 with shortness
2C2+ C, general GF
2D/H5+ D/H, GF
2S3+ S, constructive raise 8–10 HCP
2NT*4 S, Inv+. Similar to 1H 2NT
3C/D/HNatural, Inv., usually no fit in S
3SVul: mixed raise
Non-vul: preemptive
3NTSplinter in H (oM)
4C/DSplinter in C/D
4HTo play
3rd / 4th Seat Opening
pass – pass – 1M – pass – ?
2C*
Reverse Drury. 3+ card support. Inv.
2DNormal opening. Any new suit afterwards is Inv.
2MLight opening
New suitGF. Slam interest
4MTo play
2NT
4+ card support with singleton
3C asking. Response in LMH: 3D=C shortness; 3H=D shortness; 3S=oM shortness
Interference over 1M
After 1M overcall, 2NT always shows 4 card support, Inv+.
3M after overcall: preemptive (Non-vul) / mixed raise (Vul).
3M after X: weak; mixed raise if jump oM.
Cuebid opp's suit = 3 card support, Inv+
Jump cuebid = Splinter
Jump new suit = fit-showing
Dbl jump new suit = splinter
New suits force 1 round.
1H (X) ?
XX10+ HCP, no fit. Tend to penalize. New suit after XX is GF.
1NT/2CC/D suit. 6+ HCP. < GF. Partner bids as if non-forcing.
2D3 hearts support. Constructive. 8+ HCP. Unlimited
2HWeak raise. 0–7 HCP
2SMixed raise. 7–9 HCP. 4 hearts support.
2NTLimited raise. 10+ HCP. 4 hearts support
3C/D4 H, fit-showing
3HPreemptive
3NT/4C/DSplinter in S/C/D
1S (X) ?
XX10+ HCP, no fit. Tend to penalize. New suit after XX is GF.
1NT/2C/DC/D/H suit. 6+ HCP. < GF. Partner bids as if non-forcing.
2H3 hearts support. Constructive. 8+ HCP. Unlimited
2SWeak raise. 0–7 HCP
3HMixed raise. 7–9 HCP. 4 hearts support.
2NTLimited raise. 10+ HCP. 4 hearts support
3C/D4 H, fit-showing
3SPreemptive
3NT/4C/DSplinter in H/C/D
1H (2H) ?
2SForcing raise in H
2NTC suit, Inv+
3CD suit, Inv+
3DLimited raise. 3+ H
3HCompetitive raise
1S (2S) ?
2NTC suit, Inv+
3CD suit, Inv+
3DForcing raise in S
3HLimited raise. 3+ S
3SCompetitive raise
1M (2NT) ? — HHLL
1H (2NT) ?
3CH fit, limit raise or better
3DSpades, GF
3HCompetitive raise
3SSpades, Inv.
1S (2NT) ?
3CHearts, GF
3DS fit, limit raise or better
3HHearts, Inv.
3SCompetitive raise
NoTrump Openings
1NT Opening — 15–17 HCP
2C
Stayman
2D
No 4 M
2HGarbage stayman. 4/5 H + 4 S. Opener corrects to 2S with 2 H and 3 S
2S
5 S, unbalanced Inv.
2NT is max without S fit. Responder can continue 2nd suit
3S is inv. with S fit.
2NTInv
3C/D5+ C/D, GF
3H/SSmolen 4M5+oM, GF
4CGerber (04)123
4D/HTransfer to H/S
4NTQuantitative
2H
4 H
2S5 S, unbalanced inv.
2NT4 S, Inv.
3C/D
5+ C/D, GF
3S: 44 majors
3NT: no fit
Others: cuebids in 2nd suit
3H4 H, Inv.
3S*4 H, shortness somewhere. 3NT ask. Response in LMH
4C4 H, quantitative. Then 4D is last train.
4DRKC in H: (14)(30)(2)(2+)
4NTQuantitative with 4 S.
2S
4 S
3H*4 S, shortness somewhere. 3S ask. Response in LMH
4C4 S, quantitative.
4DRKC in S: (14)(30)(2)(2+)
4NTQuantitative.
2D
Transfer to H
2S (2M+1)
Superaccept, max, 4+ support
2NT (for S)/3C: 2nd suit
3D (3M-1): re-transfer
4X (3S): shortness
3HNuisance superaccept (non-max, good shape, 4+ support)
1NT / 2D / 2H / 2S = 54 Inv. 1NT / 2D / 2H / 4H = mild slam interest, bal.
2H
Transfer to S
2NT (2M+1)
Superaccept, max, 4+ support
3C/D: 2nd suit
3H (3M-1): re-transfer
4X: shortness
3SNuisance superaccept (non-max, good shape, 4+ support)
1NT / 2H / 2S / 3H = 55 GF 1NT / 2H / 2S / 4S = mild slam interest, bal.
2S
Range asking or 6+ C
2NT
Min
3CC, to play
3D/H/SShortness
4COptional minorwood
3CMax. Same as above.
2NT
D (any strength), or D+C (usually weak)
3C
Better C than D
3DD, to play
3H/S/4CShortness, a single D suit GF
3NT6+ D, mild slam interest (14–15 HCP)
4D6+ D, optional minorwood
3DBetter D than C. Same as above.
3C
Least-Info Puppet Stayman
3D
No 5 M
3H/S4 oM
3NTTo play
4mMinor suit, optional minorwood
3H/S
5 card H/S
3/4 oMSet trump, slam interest
3NTTo play
4mMinor suit, optional minorwood
3D
5–5 minors, GF
3H/SC/D fit
3NTNo fit
4C/DGood C/D fit, shortness
3H
31(54), GF
3NT: to play
4m: 4 card support
4H (singleton): max, ask partner to bid longer minor
4S: C KC
4NT: D KC
4S: to play
4NT: min, ask partner to bid longer minor
3S
13(54), GF
3NT: to play
4m: 4 card support
4H: to play
4S (singleton): max, ask longer minor
4NT: 2-suit KC (14)(03)(2+0Q)(2+1Q)(2+2Q)
4NT: min, ask partner to bid longer minor
3NTTo play
4CGerber: (04)-1-2-3
4D/HTexas transfer to H/S
4SPick a minor < 8 HCP. 65+
4NTQuantitative
5C/DTo play
2NT Opening — 20–21 HCP
3C
Muppet Stayman
3D
One or two 4-card major
3H/S4 card oM
4DBoth Majors
3H
No 4 or 5 card major
3S: 5 S + 4 H GF
3S5 S
3NT
5 H
4CH fit, slam interest
4DTransfer to 4H
4H/SNo H fit, C/D suit
3D/H
Transfer H/S suit
2NT – p – 3D – p – 3H – p – 3S: 5 H + 4 S
2NT – p – 3H – p – 3S – p – 4H: 5 H + 5 S
3S
Minor suit, slam interest. Relay to 3NT, then:
4C/DSingle C/D suit. Optional minorwood
4H/SShortness. Both minors. 4NT/5C/5D: to play
3NT Opening — Gambling
A single 7+ card suit with AKQJ
4CPass or correct
4D
Ask singleton
4H/SH/S singleton
4NTNo singleton
5C/DOther minor singleton
4H/S/5DTo play
4NT/5NTBid slam with 8 card suit
Interference After Opener
1NT (2C) ?
If (2C) = two majors:
X: defensive, tend to penalize
2D: to play
2H/2S: C/D, inv+
3C/3D: C/D, weak
2NT: minors, competitive+
3H/3S: shortness (usually minors) GF
If (2C) = other artificial, or C suit: X: stayman
System on
1NT (2D) ?
If (2D) = an unspecific suit: X: values
Pass then X: negative
Lebensohl on.
If (2D) = two majors, see 1NT (2C).
1NT (2M) ? — (2M) is a real suit. Lebensohl.
X: negative
2S (if M=H): sign off
3S (if M=H): GF
3C/D/(3H if M=S): GF
2NT forces partner to bid 3C
pass: long C, weak
3C/D/(3H if M=S): sign-off
3S (if M=H): invitational
3M: 4 card oM, GF, no stopper
3NT: 4 card oM, GF, with stopper
3M: shortness, GF, minors
3NT: to play. half-stopper+
4D/H: Texas Transfer (off when opp compete at 3D or above)
1NT (Dbl) ?
If (Dbl) = penalty: System on
XX: force pd to bid 2C; usually have one minor
pass: to play
If (Dbl) = artificial: System on
XX: show values
Interference After Responder
After Stayman — Opponent doubles 2C (assuming club lead directing)
1NT (p) 2C (X) – ?
2M: has stopper in clubs. Ignore X, system on.
Pass: No stopper in C. Major holding unknown.
1NT (p) 2C (X) – pass (p) – ?
2D: 3-suit garbage Stayman. Opener bids major if having one
2H: 2-suit garbage stayman (H+S)
2S: 5 spades unbalanced inv.
3H/S: Smolen
XX: re-stayman. Invitational+
1NT (p) 2C (X) – pass (3C) – ?
X: stayman. Invitational+
3D: 5 S, unbalanced Inv.
3H/S: Smolen
After Transfer — 1NT (p) 2D/H (X): ?
Pass: 2-card in responder's M
2H/2S: 3-card support
XX: 3-card support, Max
1NT (p) 2D/H/S (X) – pass (p) – ?
XX: re-transfer. New suit after XX is forcing.
New suit directly: competitive
2C Opening
2D
Positive, waiting. Min is K&J
2H*
Relay to 2S. Then transfer Kokish
2NT25+ HCP. Response same as 2NT opening
3C
5 H + 4 D
3D: good D fit
3H: good H fit
3D
6 H
3H: good H fit, like non-serious
3S/4C/D: H fit, cuebid
3H
5 H + 4 S
3S: good S fit
4C/D: good H fit, cuebid
3S5 H + 4 C
Responder can break relay: 2NT/3C/D = C/D/S
3H = C+D
2S/3C/3DSingle suit
2NT22–24 HCP. Same as 2NT opening
3H/S4 H/S + 5 D
2H
Busted hand, max is 2 Q's
2NT22–24 HCP. Same as 2NT opening
3NT
25+ HCP
4C: Stayman
4D/H: Transfer
2S/3C/3D
6-card suit with 2 of AKQ
NT Overcall
Direct Seat:
(1X) 1NT: 15–18 HCP with X stopper
(1X) 1NT (pass) ? system on
(2X) 2NT (pass) ?
3C: Regular stayman
3D/3H: Transfer
4D/H: Texas Transfer
Balanced Seat:
(1m) pass (pass) ?
1NT: 11–14 HCP
X and then NT: 15–17 HCP
2NT: 18–20 HCP
(1m) pass (pass) 1NT: System on
(2X) pass (pass) 2NT: Regular Stayman, same system as (2X) 2NT
Slam Conventions
Optional Minorwood
4m: optional minorwood in the bidding suit m
Response: 4m+1: no interest; then 14 – 30 – 2w/oQ – 2w/Q
If response shows trump Q: +1 level is specific king asking
If response does not show trump Q: +1 level is trump Q asking; +2 level is specific king asking
Applies in the following sequences:
1m – 2m/(2m+2) – 4m
1m – 2m – 2NT/3m – 4m*
1NT – 2S – 2NT/3C – 4C*
1NT – 2NT – 3C/3D – 4D*
2NT – 3S* – 3NT – 4m*
Convention Overcalls & Two-Suit Overcalls
(1M) 2M = m + oM (1M) 2NT = minors (2M) 4m = m + oM (3M) 4m = m + oM
(1M) P (2M) 4m = m + oM (1M) P (3M) 4m = m + oM
(1m) 2m = Majors (1m) 2NT = two lower suits
(2D) 3D = Majors (3D) 4D = Majors (2D/3D) 4C = C + M (partner bids 4D to ask)
(3C) 4C = Majors (3C) 4D = D + M (partner bids 4H as p/c)
Continuations
(1M) 2M (p) ? — 2M shows 5 oM + 5 m
2NTAsk minor
3CPass or correct
3DGood fit in oM
2/3 oMTo play
(1m) 2m (p) ? — 2m shows 5–5 majors
2D/H/STo play
3H/SMixed raise
3C/DGood fit in H/S
2NT
Asking range and shape. Inv+
3C5–5 min
3D5–5 max
3H5 S + 6 H max
3S6 S + 5 H max
(1M) 2NT (p) ?
3C/DTo play
3HGood fit in C
4C: to play
3SGood fit in D
4D: to play
Curly Cuebid
(1m) X (1H) ?
Jumps are preemptive
2m (low cue) = good hand with om
2H (high cue) = good hand with S
X = hearts, constructive+
(1m) X (1S) ?
Jumps are preemptive
2m (low cue) = good hand with H
2S (high cue) = good hand with om
X = spades, constructive+
(1H) X (1S) ?
Jumps are preemptive
2H (low cue) = good hand with C
2S (high cue) = good hand with D
X = spades, constructive+
Curly cuebid also applies in (1x) P (1y) X (p) ?
(1NT) ?
XShow values 16+ HCP
2C
Two majors (54)
2DPick a major
2H/STo play
3H/SCompetitive
2NT
All invitations go through 2NT
3C
5–4 or 4–5 min
3D: bid your 5 card suit
3H: 4 H, to play
3S: 4 S, to play
3D5–5 min
3H4 S + 5 H, max
3S5 S + 4 H, max
3NT5–5 max
2DOne major
2H/S
5 H/S + 4+ m
3CPass or correct
3DGood raise in M
3H/SCompetitive
2NT
Constructive+
3C/DC/D, min
3H/SC/D, max
2NTTwo minors
3C/DSingle C/D suit
(1C Precision) CRASH + Transfer
(1C) ?
X2 suits of the same color (red HD or black SC)
1DH
1HS
1S2 suits of the same rank (majors or minors)
1NT2 suits of the same shape (rounded HC or pointed SD)
2XNatural
(1C) p (1D) ?
X2 suits of the same color (red HD or black SC)
1HH
1SS
1NT2 suits of the same rank (majors or minors)
2C2 suits of the same shape (rounded HC or pointed SD)
2XNatural
(2D Flannery) Defense
2D = 5 H + 4 S
(2D) ?
X16+
2HTakeout.
2S/3C/3DNatural
2NTMinors
(2D Multi) Defense
2D = any major preempt
(2D) ?
pass
After figuring out the opponent's suit, treat it as a 2M opening.
X: takeout
2NT: minors
4m: leaping michael
X13–15 Balanced. Or bid suit afterwards to show 16+ HCP
2H/S5 card natural
2NT15+–18 HCP, bal. Strong NT
3H/S6 card suit, good hand.